PM3.02 - Donkey Kong - Action - 0x123
Entry Script
- FloatVariableSet { variable: RandomAccessFloat (0x5), value: InternalConstantInt (0xbdf) }
- BoolVariableSetFalse { variable: RandomAccessBool(SpecialsMovement) }
- Subroutine(0x1ec18)
- Subroutine(0x2d5b0)
- CreateInterrupt { interrupt_id: None, action: 0x121, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(OnGround)
- CreateInterrupt { interrupt_id: None, action: 0x127, requirement: (InAir) }
- CallEveryFrame { thread_id: 9, script: 0x1f080 }
- ChangeSubactionRestartFrame(ThrowFTurn_1)
Exit Script